3D character artist Delaney King has worked on a swathe of triple-A video game titles, including Unreal Tournament 2004. She was instrumental in developing the Australian video game design scene by starting professional courses based on her education during trips to the United States.
Delaney has also started the brands, King’s Minis and Darkling Games, and is preparing Skulldred, a set of tabletop miniatures gaming rules designed specifically to allow those who have impairments with numerical literacy to enjoy the full competitive experience of miniatures wargaming, for release.
If those weren’t enough, Delaney, identifying as queer herself, is a tireless advocate for the LGBTIQ community within the video game industry.
Join us for a great chat about the good old days of miniatures gaming, the struggles of unionising in a digital industry, the three main qualities people look for when hiring game designers, the relative densities of hobbits and lava, how hard it can be to ask for help and how you really, really, really need to back your stuff up!
Narrative designer for computer and video games Evgeni Puzankov works as a freelancer in the video game industry from his home base in St. Petersburg in Russia.
After working as an employee doing scripting and production for video games and becoming a lead narrative designer on Suricate Games’ title Panoptes, Evgeni went full-time as a freelancer in October 2016.
Since, he’s crafted narratives for the Steam Greenlight game The Long Reach and a few more games yet to be announced.
Miniature model maker Fon Davis has worked on over thirty feature films across a two decade career. He’s an alumnus of the Industrial Light and Magic Model Shop and Disney, having produced concept art and made models for Starship Troopers, Galaxy Quest, The Nightmare Before Christmas and Coraline. Recently, he’s worked on Interstellar, Guardians of the Galaxy and Neill Blomkamp’s Elysium.
Fon founded his own design and fabrication studio, Fonco Creative, in 1997 in San Francisco, and after setting up shop in the premises of Vanaheim Studios in Los Angeles, he bought the whole 16,000 square foot facility out at the end of first quarter 2017, renaming it Fonco Studios.
Join us for a fantastic chat about the importance of a portfolio in the special effects industry (and why Fon didn’t wind up needing one when he interviewed at ILM), the possibilities of virtual reality in entertainment, how special effects folks insert themselves into the movies they work on and the questions from the show’s Patreon backers!
Voice actor, narrator and RPG actual play podcast Host David O. Steele is one of the crew of the podcast, A Quest for Magic and Steele. In each episode, David and five others create a tale of sword and sorcery, elves and dwarves, using the fifth edition of the Dungeons and Dragons RPG rules. They get paid to play via a Patreon page created in December 2016.
I’ve been catching up on A Quest For Magic And Steele for the past few months and it’s always fun listening to David portray his character, Gnu Gnu, a gnome bard with a mouth quite big enough to fit both his feet in, which he does regularly and gleeflully.
Join us for a chat about approaching Patreon as a podcaster, David’s next projects, the joy of discovering roleplaying games through your children and repurposing content for Patreon!
Australian science fiction and fantasy author Saffron Bryant has been writing since she could first hold a pencil but only started getting serious in 2011. Saffron’s first book, The Fallen Star, was released in 2012 after Saffron was forced to take leave from her studies in biomedical science at uni while recovering from surgery to remove a brain tumour.
Now, at the age of twenty-six, Saffron has fifteen novels available for sale on Amazon, a degree in Biomedical Science (with honours) and has just finished her PhD in chemistry at the University of Sydney. As of last year Saffron earned enough royalties to pay all her bills.
In her spare time, Saffron is a huge fan of multiple fandoms, including The Lord of the Rings, Doctor Who, Game of Thrones and Stephen King (especially The Dark Tower). She also plays Massively Multiplayer Online RPGs and even tabletop ones like Dungeons & Dragons.
Join Saffron and I as we get back together (after our chat for Episode 16) for a great chat about the first fiction you write, how writing is the perfect cure for the boredom of convalescence and the process of screening editors – not to mention a geek-out about Doctor Who!
Australian comic artist and writer Dean Rankine has contributed work to the Dark Horse Comics title Hellboy, the classic UK kids’ comics Beano and Dandy, and the Australian MAD Magazine, but he is best known for his work on the official comic books of the animated mega-hit TV series, The Simpsons, published by Bongo Comics. You can often find him at Australian pop culture conventions creating commissioned “Simpsonised” portraits of con-goers.
Dean has also created his own title, the twisted comic book Itty Bitty Bunnies in Rainbow Pixie Candy Land, published by Action Lab.
Join us for a chat about setting goals for publishing your comic, showing your kids how to follow a creative path and moving from comics to storyboarding!
Production manager and writer Ryan Schapals works for the LA online media studio Hyper RPG. His job is to turn tabletop roleplaying games into live performance-based narrative experiences on the video streaming website Twitch.
Prior to joining the HyperRPG team, Ryan worked with computer game company Harebrained Schemes as a writer for the app-enhanced tabletop miniatures game Golem Arcana. Right now he’s juggling his minion duties at Hyper RPG building the world of Amaurea’s Dawn for a new tabletop roleplaying game rule set, Open Legend.
Join us for a chat about the second-guessing voices in the back of your head, getting into roleplaying games through Neverwinter Nights, turning down the opportunity to be on-screen talent and the zen experience of doing the dishes!