Henry “Hengineer” Smith and the Spaceteam Admiral’s Club – Episode 34

UPDATE (8 July 2014): The Spaceteam Admiral’s Club Relaunch met its funding goal! Congratulations, Henry!

It’s been almost two years since Henry Smith quit his job at triple-A game studio BioWare to make his own games. In that time, his Android and iOS game Spaceteam has become a viral, independent hit.

Now Henry is reaching out to his community to fund another year of self-employed game development via a Kickstarter campaign. I had to pounce on the opportunity to not just spread the word, but chat with him (again) about life as a self-employed game developer living by his own rules, passions and schedule!

(Wouldn’t Hengineer Smith and the Spaceteam Admiral’s Club make a great title for a pulp novel?)

WARNING: Though I’m happy with the sound quality, the rush to get this up meant I didn’t edit out some audio problems at my end, mostly revolving around our dogs acting up. I owe a HUGE debt (and several bouquets of flowers) to my wife Vickie who got up on several occasions between 6AM and 7AM to deal with them while I chatted with Henry.

What about you?

What’s your dream project?

If you’re a freelancer, how do you schedule your work and choose your projects?

How do you think the business in which your vocation exists could work better?


Spaceteam Admiral’s Club

Spaceteam on the iTunes App Store

Spaceteam on Google Play

Sleeping Beast Games

Henry Smith’s address to the 2013 Montreal International Game Summit: Do or Die Share and Learn

What Henry’s Into Right Now

Hearthstone: Heroes of Warcraft

Monument Valley

Anathem, by Neal Stephenson