Jared A. Sorensen, Roleplaying Game Designer – Episode 122

Tabletop roleplaying and digital game designer Jared A. Sorensen has been a mainstay of the indie scene since the turn of the millennium. He’s probably best know for his roleplaying game InSpectres, about busting ghosts while balancing the budget, but he’s worked across projects across the gaming spectrum.

Jared is one of my classic guests. I first spoke with him for Episode 8, all the way back in 2012, and I’m glad to have him back on to talk about his latest project, a hardcover compilation of his Parsely series of party games inspired by the text-based computer adventures of the seventies and eighties. As of this posting, the Kickstarter for the Parsely book has finished with over 300% of the requested target!

Join us for a chat about nightclubbing spiders, the great screenwriter in the sky, running a game at a planetarium, adjectives and expletives in Australia and the United States and being a travelling mad scientist!

Jared Sorensen

Jared A. Sorensen’s web site and RPG brand, Memento Mori

Jared A. Sorensen on Twitter

Jared Sorensen’s chat for Episode 8

Jared’s Games

Parsely

InSpectres

octaNe

FreeMarket

Friends

Luke Crane

Vincent Baker

Games, Gamers and Gaming

Atari 2600 game console (Wikipedia)

Burning Wheel and Burning Empires

Greg Costikyan

The Forge

Gen Con

Ghostbusters roleplaying game (Wikipedia)

Iello Games

The Nerdist Podcast

Nintendo Entertainment System (Wikipedia)

Paranoia roleplaying game, published by Mongoose Publishing

Pendragon, a.k.a. King Arthur Pendragon – Edition 5.1, roleplaying game published by Nocturnal Media

Peter Adkison

Greg Stafford

Wargames West – article on Shut Up, Internet

Other Links

The Charles Hayden planetarium at the Boston Museum of Science

Images sourced from the Memento Mori website.