Nei Ruffino has been working freelance in the comic book industry as a colourist and overall artist for almost a decade. While she’s done work for all the major labels, Nei is probably best known for her work on Zenescope Entertainment’s Grimm Fairy Tales series and her colours for Danger Girl penciller J. Scott Campbell.
Nei is a big believer in not just paying it forward, but the independent scene. She’s been live streaming Photoshop tutorial videos and recently launched a Patreon crowdfunding page to support both her tutorials and her personal projects, including the one shot comic, Azure.
It was a pleasure to chat with Nei about how she got her break in the comics industry, the daily realities of creating art (including deadline pressure and repetitive strain injury) and the comic book convention scene. I’m glad that I could fulfil Mal Semmens (of KerSplatt! Comics and Collectables)‘ request to get Nei on the show!
My wife Vickie requested that I chat with Joy Harjo right in the early days of the podcast. Joy is one of the people Vickie truly admires; a poet whose works are just as often abstract free prose as they are traditionally-formed poetry. Joy and her work have both been acclaimed for years, her first published collection hit the shelves in 1980.
Joy doesn’t define herself as a poet, though, nor a musician. She always grew up knowing that she would become an artist, and her quest to express the things beyond us all have led her not just to poetry and the saxophone, but to script writing, a memoir and travel around the world. Her work often addresses the disconnectedness and damage in all of us in these supposedly civilised times, and she draws much from her experiences as the blood of the Mvskoke native American nation, a people outside their country whilst still within their own country.
I chatted with Joy about her career as a poet and musician, the ups and downs of the Internet and the danger of others pigeonholing your work.
ALSO: Stay tuned after our chat for a quick update on… going weekly!
Andrew Navaro, Art Director for Fantasy Flight Games.
It’s one thing to create the beautiful pieces of art that grace the pages and playing pieces of Fantasy Flight Games’ products. It’s another thing entirely to ensure that each image not only fits with the tone, themes and atmosphere of not just a given product but also a whole line of products.
Artist and tabletop gamer Andrew Navaro is the leader of a team of art directors at Fantasy Flight. It’s his job as art director to oversee the art direction of Fantasy Flight’s lines and manage the relationships between Fantasy Flight and its roster of freelance artists.
In this chat, Andrew and I discuss his love of gaming, how he came to work at Fantasy Flight Games, just what his job involves and the current state of art in the tabletop gaming industry!
If there’s one guy who’s managed to strike the ideal balance of work life, home life and getting paid to play, it’s Jeremy Judd. This former Adelaidian and now Cairnsite is an active DJ, street artist, entertainment advertising sales executive and event manager, not to mention dad and smokin’ hot fiancé (just ask his lady Kay)!
I’ve been lucky enough to work with and get to know Jeremy for the past couple of years, and after scheduling issues and a bout of laziness on my part, I finally sit down with Jeremy on Skype to ask how he got to where he is and how he does it all now.