Production manager and writer Ryan Schapals works for the LA online media studio Hyper RPG. His job is to turn tabletop roleplaying games into live performance-based narrative experiences on the video streaming website Twitch.
Prior to joining the HyperRPG team, Ryan worked with computer game company Harebrained Schemes as a writer for the app-enhanced tabletop miniatures game Golem Arcana. Right now he’s juggling his minion duties at Hyper RPG building the world of Amaurea’s Dawn for a new tabletop roleplaying game rule set, Open Legend.
Join us for a chat about the second-guessing voices in the back of your head, getting into roleplaying games through Neverwinter Nights, turning down the opportunity to be on-screen talent and the zen experience of doing the dishes!
Veteran video game designer and roleplaying game master Steven Lumpkin has worked for some of the biggest names in the online gaming industry, including Red Storm Entertanment, the makers of the Rainbow Six franchise, and Funcom, the makers of Age of Conan, Anarchy Online and The Secret World, as a level designer. His job was creating the tense action scenes that have challenged players across the globe as they venture through these games’ vast virtual worlds.
Steven is now working on the Rollercoaster Tycoon franchise, but has gone from creating levels to working on the basic infrastructure of the game itself as a game designer.
Steven is also a lover of tabletop roleplaying games. He’s been a game master for the RollPlay team on the Twitch channel ItMeJP, where he ran the Dungeons & Dragons 5th Edition campaign, The West Marches, which featured a huge rotating roster of streaming and YouTube celebrity players. While Steven was on hiatus at the time of recording, he’s since returned to gaming with a new campaign on his own Twitch and YouTube channels and is looking forward to GMing for the Misscliks and other channels!
Steven and I talk about having a day job in gaming while pursuing a musical hobby in his off hours, the reality of working quality assurance in the video game industry, taking out the trash in online game encounter design, how to manage the “crunch” cycle at the end of pre-release game development and staying chill when gaming with some of the biggest names in live streaming.