Game director, producer, writer and designer Neil Rennison is the original founder of Tin Man Games, a company that brings the Fighting Fantasy gamebooks of Eighties childhoods back to life as apps. Neil has worked in the computer and video games industry for over fifteen years. He’s been involved in over fifty published games including such high profile titles as the Need For Speed series, Nascar series, The Sims series and the Tiger Woods Golf series for a variety of platforms including iPhone, DS, PSP, and Wii.
Neil has had a number of articles published in 3D World magazine & PC Format, has dabbled in university lecturing, is an adjudicator for government funding in games, and has given talks at various gaming conventions and gatherings of the International Game Developers Association.
Listen in for a great chat about the snowball effect, going freelance in the video game industry, being asked by the superstar in your business to adapt one of his works and that odd sensation of, “I could be perfectly happy staying where I am now – but…”
Listen to the end of the chat for a special offer on John Williams’ Find Your Money-Maker course!
John Williams has done all sorts of things. Though he’s a writer, blogger and coach at the moment, he’s programmed special effects software for movies and TV, done work for the BBC, and even been a stand-up comedian. The one through-line of his recent efforts is his choice to not work to anyone else’s job description or schedule for a living.
John has taken his experiences in getting out of the rat race and turned them into a blog called “Screw Work Let’s Play” which has since become a book (with a second one due in July 2016). The blog and book feed into the coaching courses he offers to help others find their own thing (or selection of things) in life. Naturally, I had to get him on the show!
John and I have a great chat about what the process of ditching the nine to five is really like, the conflict between experimenting with work for low pay and not settling for less than pro rates and how the current education system still moulds people for factory-era work.